Guide route · Start here
Getting Started Route
A curated order for the seven launch questions that block new players most often. Open only the step you need.
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01
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02Complete the first night
Follow the opening route through Orlock, Victor, Blood Grapes, Town Hall and Chester.
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03Understand saving and sleep
Know when progress records before you close the game.
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04Unlock tools and magic
Separate starting equipment from story-gated tools and Aquaflux.
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05Build early cash safely
Unlock normal selling and avoid burning scarce construction materials.
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06Manage energy and mana
Plan chores, food, spells and early bedtimes around real limits.
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07Extend the night
Use the clearly marked Antique Clock route only when you want the spoiler.
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Check demo carry-over
Read the current evidence boundary before planning around a demo save.